CRAPS RULES: Win Real Money

The noisiest tables, at which groans of disappointment or cheerful laughter are constantly heard, are the tables where they play craps. An excited crowd always gathers around, players are not ashamed of their emotions, and in their spirit, in the intensity of passions, craps is not at all like other casino games.

Craps is a really addictive game. It is even called the most gambling and dynamic game in the world. You can lose a lot of money in craps in a few minutes. You can win in the same way. And this is much easier to do than at the roulette table or poker table. Many people mistrust craps, believing that it generates a disproportionate amount of money for the casino. In fact, the opposite is true: craps is almost the most profitable game for the player. With a reasonable strategy, the “fees” charged by the casino for services are simply negligible.

Craps is often referred to as a dice game due to the fact that this game uses dice – cubes marked with dots from one to six. However, calling Craps a dice game is not entirely correct, since dice (cubes) are also involved in many other games.

The game is played on a specialized table with high enough sides. This is the only game table with the sides so high that they prevent the dice from flying out of it. A lot of players can take part in the game, most often up to twenty. One of the players throws the dice, he is called the Shooter, and the other players place bets on the result of his throw. Their main task is to predict what combination is formed after the roll of the dice and make the appropriate bet.

Dice and Throwing Rules

The dice used in offline casinos are made from cellulose and are carefully checked after several rounds of play. After eight hours of use, the bones are replaced with new ones. Also, the dice must be thrown according to the rules, otherwise you will be deprived of the right to play the role of a shooter at the table. You can throw them with only one hand. The dice must hit the board at the opposite end of the table. If the dice fly off the table, the dealer must check them and, at his discretion, can introduce a new set into the game.

Arrow definition
There can be only one shooter in each game round. When he loses, the dice are passed to the next player to the left of the loser.

Game progress

The process of playing craps consists of two main stages: Come Out Roll and Point Roll. Let’s consider them from the point of view of the arrow.

The Come Out Roll is the first roll of the dice that is needed to determine the Point number. Point is fixed if the roll is 4, 5, 6, 8, 9 or 10. In this case, the game goes to the Point Roll stage.

If, on the first throw, 2, 3 or 12 are rolled , the situation Craps is declared , the shooter loses and the right to throw the dice passes to another player.

On a 7 or 11, the situation is called Natural , the shooter wins and rolls the dice again.

At the Point Roll stage, the shooter continues to roll the dice until the set Point number or 7. In the first case, he wins, the game starts over and the shooter picks up the dice again. If the 7 rolls out, he loses and gives up the right to throw the dice to another player.

Bets and Payouts

Pass Line – a bet can only be placed before the “come out roll” roll and cannot be withdrawn or changed after the roll. The bet wins if the roll comes out roll is 7 or 11. If the roll is 2, 3 or 12 (the combination is called “craps”), you lose. If the roll is 4, 5, 6, 8, 9 or 10, then a point is set and the puck is set to the ON position over the dropped point. If the point falls out before 7, then the bet wins. Payouts: 1 to 1.

Pass Line Odds – the bet is in addition to the “Pass Line” bet can be made only if a point is set. You can make a bet not exceeding the original (“Pass Line”) more than three times. Payouts: point 4.10 – 2 to 1; point 5.9 – 3 to 2; point 6.8 – 6 to 5.

Don’t Pass Line – Bets can only be placed before the come out roll and cannot be withdrawn or changed after the roll. The bet wins if the roll comes out roll 3 or 12. The bet loses if the come out roll rolls 7 or 11. The bet is returned to the player if the come out roll rolls 2. If the come out roll rolls 4, 5, 6, 8, 9 or 10, the point is set and the puck is set to ON over the dropped point. If 7 falls out before the point, then the bet wins. Payouts: 1 to 1.

Don’t Pass Line Odds – a bet that is in addition to the “Don’t Pass Line” bet can be made only if a point is set. You can make a bet not exceeding the original (“Don’t Pass Line”) more than three times. Payouts: point 4.10 – 1 to 2; point 5.9 – 2 to 3; point 6.8 – 5 to 6.

Come – a bet can be made only if a point is set. The bet wins if 7 or 11. The bet loses if 2, 3 or 12. If 4, 5, 6, 8, 9 or 10 is rolled, then this number is called “Come point”, in this case the bet is moved out of the field “Come” in the field corresponding to “Come point”. If the point is rolled before 7 is rolled, then the bet wins. A “Come point” bet cannot be removed or changed until it is played. Payouts: 1 to 1.

Come Odds Point – the bet is in addition to the “Come point” bet. It can be made only if a point is set. You can make a bet not exceeding the original (“Come point”) more than three times. Payouts: point 4.10 – 2 to 1; point 5.9 – 3 to 2; point 6.8 – 6 to 5.

Don’t Come – a bet can be made only if a point is set. The bet wins if a 3 or 12 is rolled out. The bet loses if a 7 or 11. If a 2 is rolled, the bet is returned to the player. If the roll is 4, 5, 6, 8, 9 or 10, then this number is called “Don’t come point”, in this case the bet is moved from the “Don’t Come” field to the field corresponding to “Don’t come point” … If 7 is rolled before the point is rolled, then the bet wins. A “Don’t come point” bet cannot be removed or changed until it is played. Payouts: 1 to 1.

Don’t Come Odds Point – the bet is in addition to the “Don’t come point” bet. It can be made only if a point is set. You can make a bet not exceeding the initial one (“Don’t come point”) more than three times. Payouts: point 4.10 – 1 to 2; point 5.9 – 2 to 3; point 6.8 – 5 to 6.

Field – the bet is placed on the fact that 2, 3, 4, 9, 10, 11 or 12. The bet can be made before any throw and does not depend on whether the point is set or not. Payouts: 3,4,9,10,11 – 1 to 1; 2.12 – 2 to 1.

Big 6 and Big 8 – a bet on the fact that 6 or 8 will fall before 7. The bet can be made before any throw and does not depend on whether the point is set or not. Payouts: 1 to 1.

Place Win Point – a bet that the point will fall out earlier than 7. The bet does not play during the “come out roll”, and no matter what falls out, remains on the table. Payouts: point 4.10 – 9 to 5; point 5.9 – 7 to 5; point 6.8 – 7 to 6.

Place Lose Point – a bet that the 7 will be rolled earlier than the point. Payouts: point 4.10 – 5 to 11; point 5.9 – 5 to 8; point 6.8 – 4 to 5.

Buy Bet Point – a bet that the point will fall out earlier than 7. It is similar to “Place Win point”, but with different payouts. The bet does not play during the “come out roll”, and no matter what comes out, it remains on the table. When a player places a bet, a 5% fee will be charged on the possible winnings. Payouts: point 4.10 – (2 to 1) * 0.95; point 5.9 – (3 to 2) * 0.95; point 6.8 – (6 to 5) * 0.95.

Lay Bet – a bet that 7 will fall out earlier than a point. Similar to “Place Lose point”, but different payouts. When a player places a bet, a 5% fee will be charged on the possible winnings. Payouts: point 4.10 – (1 to 2) * 0.95; point 5.9 – (2 to 3) * 0.95; point 6.8 – (5 to 6) * 0.95.

Any Seven – a bet that the next drawn number will be 7. The bet is played during any throw. Payouts: 4 to 1.

Any Craps – a bet that the next drawn number will be 2, 3 or 12. The bet is played during any throw. Payouts: 7 to 1.

Horn – bets on the next drawn number to be 2, 3, 11 or 12. The bet is played during any throw. Payouts: 2.12 – 30 to 1; 3.11 – 15 to 1.

Hardway – bets on the fact that on the next roll the dice will fall out with a double of 2 + 2 (Hard 4), 3 + 3 (Hard 6), 4 + 4 (Hard 8) or 5 + 5 (Hard 10), before the same amount will fall out with a different set of dice (not a double) or before the fall is 7. Payouts: hard 4.10 – 7 to 1; hard 6.8 – 9 to 1

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